Posts Tagged ‘writing’

The Con Game (Redux)

Wednesday, July 28th, 2010

Next week is GenCon, the “Best Four Days in Gaming” or so it’s called. I wouldn’t know. For me GenCon is a working con, just as much as World Fantasy or RWA. This year it comes hot on the heels of RWA, so that I barely have time to do laundry before I repack and head out again. It’s a rough turn-around but one that is sadly necessary.

As someone doing media tie-in work, GenCon is a chance for me to interact face-to-face with the people whom I see only as e-mail addresses and twitter feeds the rest of the year. Ideally, I try to arrange time with them before hand, since I know that they are as busy as I am. This is as much a courtesy to myself as it is to them – my order-craving side tends to come out in a convention situation, and I like to know exactly what I am supposed to be doing and when.

There’s plenty of interesting seminars on this year’s writing track as well – for those who were unaware, GenCon hosts a writing symposium in-house that gets bigger year after year.  There are even a few seminars for those who write genre romance, as well as for those doing (or interested in doing) tie-in work. I will end up having plenty to do to keep myself busy over the four days of the con, even if gaming isn’t likely to make an appearance.

For those interested, I’ll be holding down a corner of the Fantasist Enterprises table in the heart of Author’s Avenue. If you’re attending this year’s GenCon, stop by and say howdy!

The Con Game

Monday, July 26th, 2010

A very wise friend of mine once said that it was difficult to tell the difference between a writing conference and a support circle for Asperger Syndrome sufferers. I try to remember that when I go to conferences because, theoretically, it should help to know that everyone else is just as introverted and uncomfortable as I am.

Note that I say should.

To be honest, I don’t do the conference thing well. Like a lot of writers, I suffer from terrible Imposter Syndrome when I meet other people who practice my craft. It doesn’t matter that I have a full shelf over my desk with all my works on it, I still feel like the kid who’s snuck into the party and will be thrown out as soon as they figure out I don’t belong. This is why I started taking my knitting to conferences, it helped keep my relaxed. As an added bonus, it provided a safe neutral topic I could talk about without seeming nervous.

Writing is a solitary business – it’s a profession that is, for most of the year, carried out in semi-vacuum.  It’s you, your beta readers, your editor, your agent and occasional forays into media-marketing. There’s not a lot of face time for most writers, even the ones who are lucky enough to have a local support group with whom they can share the trial and triumphs. The great majority of us are introverts, and the idea of being in a social situation leaves us uncomfortable. We get together anyway, and eventually we either build up our courage (or have a drink to settle our nerves) and we say hi to somebody. Because as much as it can be a rough road to walk alone, it’s also pretty cool to meet someone on the same road and be able to catch a few pointers, or warn them away from a few pitfalls. Some of my dearest friends are people who I met at writers’ conferences.

I say all of this because this week is RWA – that the National event for Romance Writers of America (of which I am a member). It’s a big deal, sells out early, and is generally awesome. Take all those things I just said about having issues at a regular conference, and triple them. Then add in the discomfort that this will be my first RWA, and you can imagine the sort of stomach churning terror I am dealing with.

Seriously. I eat Tums like they’re a fifth food group.

That said, I try to think of myself, despite all evidence to the contrary, as a friendly sort. So if you’re at RWA, and you see me (I’ll be knitting, probably a red-orange clapotis scarf, I haven’t decided yet), please come say hello. We can always talk about knitting.

Potpourri just wants to be friends

Friday, July 23rd, 2010

I know, I missed last week’s potpourri installment. I even feel guilty about it. What can I say, I was in the Pacific Ocean, miles from decent internet access. I’ll try and make it up to you this week by giving you a day filled with linktastic goodness:

The Lovers and The Devil ride The Chariot to The Moon

Monday, July 19th, 2010

The Tarot Deck, a mystical fortune telling device that looks into your future and knows all. Or, if you’re less interested in the mysticism, a great way to pull together a quick background for a secondary character. I wanted to explicitly state secondary characters in there, but I’ve met folks who use it for their hero and heroine as well – just not for me. As you’ll recall, I dislike surprises, so I tend to know my mains’ backgrounds pretty well.

That leaves a lot of room for everyone else though, and sometimes I just don’t know what a secondary character wants, or why they’ve decided to help. When that happens, I pull out a deck of tarot cards (I have a couple different decks, but mostly I use the standard Rider-Waite) and lay out three cards. One card indicates a motivating moment in the character’s past, one represents his or her current state, and one is used to indicate the character’s goal.

So for example, I draw the Tower, the Three of Pentacles and the Ten of Swords – It gives me a character who came from a broken home or otherwise never felt safe, but has now mastered a skill and exchanges it for money. At some point in the future, the character will betray someone, either the hero/heroine or the antagonist. It’s not much to go on, still, but it gives me a sense of direction and gets my gears grinding towards a more compelling secondary character.

I can’t really bring up tarot and writing and not talk about the Fool’s Journey. There is a school of thought that views the twenty-two cards of the Major Arcana as a metaphor for the path we each take through life. I’ve been to seminars on writing and the tarot where this was discussed explicitly as a means of evaluating characters, or even plotting the novel. I’ve never done it, partly because it has similarities to Campbell’s Hero’s Journey, which I think has been done to death. If you’re interested in learning more, there are plenty of resources on the fool’s journey to get yourself started.

So how about you? Have you use the tarot, or some other randomization technique, to explore the background of a character? I’m always looking for a new method – feel free to leave yours in the comments.

Playing with Other People’s Toys (Part II)

Wednesday, July 14th, 2010

This is part two of an Essay I started on Monday, dealing with the fun and frustration of writing fiction for franchise tie-ins, specifically as it relates to the work I’ve done for the Pathfinder RPG.

As I said in the previous essay, there’s a lot of fun in being allowed to play with other people’s toys, provided that you show care and respect. This holds doubly true where gaming fiction is concerned, because you end up walking a delicate tightrope between including effects that reader-players recognize and can understand with trying to keep them from thinking “Somebody just botched their Stealth check”.

With Pathfinder, I had certain elements that had to be included. Knowing that one of the characters was a spellcaster, I had to constantly think of ways that magic could be used to short circuit the plot I’d laid out. Having readers think “Why didn’t he turn invisible/teleport/levitate” out of that situation only added more complexity. I ended up keeping a list of all the spells available to that character tacked to the bulletin board next to my desk, and would look at for every scene to ask which spells might throw a wrench into the works.

The biggest issue for me, however, was presenting a thrilling story that felt like a tabletop session with it reading like one. My approach to that was to focus on a single point of view and tell the tale from as tightly restricted a POV as I could. This does lead to some interesting times – the central character in Feast of Fools is self-centered and somewhat lacking in the brains category, and he tends to interpret the events around him in the most favorable light towards himself. Still, there are moments (the Featherfall stands out) where what’s happening is obvious to the reader even if it’s not to Ollix.

In all, I had a blast writing for Pathfinder – it’s a great world, with a rich pulpy feel and can tell all kinds of stories just by moving from region to region. With luck they’ll let me shave the nib on my pen and revisit.

Playing with Other People’s Toys (Part I)

Monday, July 12th, 2010

I’ve had the opportunity to do some writing in other people’s worlds – something that presents a unique set of issues for most writers. As a result, I thought I’d present my thoughts in a pair of essays looking at the challenges and rewards of this unique calling.

First, some background – in addition to my own writing, I have had the good fortune to write stories set in the Pathfinder fantasy setting (from Paizo Publishing), work in George R. R. Martin’s Song of Ice and Fire setting with Green Ronin, and did service as a contract writer for Bioware’s Star Wars: The Old Republic. There are plenty of people with more Tie-in work than I have, but hey, it’s my blog. I also contributed to the New Ceres shared-world setting, for the anthology New Ceres Nights – while not tie-in per se, the similarities between Shared World and Tie-in loom large.

Why, with all the possible words and worlds that every writer has kicking around in his or her head, would anyone chose to do Tie-In Work? A lot of big names have answered that question before me, most recently in an essay over on IO9. For me, it had a lot to do with love. I have a real affection for the properties with which I worked, and I hope that carries through in the stuff I did for them. I can’t imagine writing for a setting I didn’t like – the research and quibbling over details would become a lot less like geeking out and a lot more like hard work.

Don’t get me wrong, there’s a lot of work involved. Just like writing a Historical novel, you have to do your fair share of research (probably more than you think you need). You’re working with material that people love and respect, and which in many cases has a lot of standing history. You’ll want to remember when “X” was introduced to the canon, or how a particular setting handles the everyday elements of life, like food and cleansing.

There is a real feeling of being part of something larger than myself when I work with a tie-in property. I get to add to the mythology of the vast scopes, and invest them with a small piece of myself. In return, I have to promise not to break the toys I’ve been privileged to deal with – I can’t destroy things out of hand, or upset the balance too much (without permission). I can’t level cities or upend empires, but that means I can concentrate on the kinds of stories I prefer – small tales of people who make do in the world and hope for the best.

On Wednesday, I’ll talk a little bit about the specific coolness and challenges of writing fiction for a game setting without making it sound like a recap of my Sunday night D&D session.

Good News, Everyone!

Friday, July 9th, 2010

Or, if not everyone, then certainly those people who enjoyed my previous work for Paizo games’ Pathfinder setting. I’m happy to announce that I signed a contract to serialize my short story “Blood Crimes” as part of Paizo’s Pathfinder Webfiction. It should start appearing in the next couple of weeks out on the site, and you can rest assured that I’ll crow about it here when it appears.

Keeping up with Appearances

The time is almost here for the 30th RWA National Conference. If you’re there, come look me up. I don’t know my full schedule yet, but I’ll certainly be at the Gathering (for Fantasy, Futuristic and Paranormal Romance writers) and the SFR Brigade’s meet-up event. Be sure and say hi!

Other then that, I will once again be putting in an appearance at GenCon, where I’ll be shilling out my wares to all and sundry, as well as schmoozing with the folks from Paizo and Green Ronin. Things quiet down after that, and I don’t have another outing planned until WFC – things will just be too busy.

On Pens and Needles…

Wednesday, July 7th, 2010

Knitting, it’s safe to say, is a pretty significant part of my writing procedure on any given day. I’ve heard that it causes the same sort of alpha waves as transcendental meditation, but I can’t respond to that. I do know that after 30 minutes to an hour with the relaxing tik-tik-tik of the needles, I am much better able to focus on my writing that day.

Obviously, I can’t recommend it to everyone – I’ve seen other people for whom the miracle of two-stick magic is an exercise in profanity and frustration. For me, it’s a mental time-out that helps break up my day between the writing I have to do for my day job, and the writing I do in the evenings.

Beyond just serving as a transition, the time I spend knitting helps me hone in and focus on what I have to write each evening. While I’m plugging away on a row, working through the iterations of pattern that are required, my sub-conscious strips down and digests what I have to do next in the story, or helps winnow out unusual problems that the plot had been having, and devising creative solutions for them.

Strange, I suppose, that I haven’t included a knitter in any of my stories so far. Then again, despite the write what you know adage, I’ve only ever included one writer in my stories as well. Maybe my next hero or heroine needs a little needle-based me-time.

The List of Ten

Monday, July 5th, 2010

Characterization is rough, at least for me. I have a love for words, and if I don’t take care all of my characters – from educated dilettante to grime covered street orphan – start sounding like that reclusive librarian that lectured you on spoken grammar. I recognized this as a liability pretty early on, but only in the last few years have I really come up with a way to work around it other than careful re-writes (I still use those, by the way, but this helps).

Disclaimer – I’m a plotter. I plot and outline until there’s no mystery left. If that’s not your style, you’ll hate my solution.

To combat the problem, I use the Lists of Ten. My friend Rich Dansky was the person who introduced me to this, so I give him all the credit. The concept is as simple as it is elegant, and it works like this. For any character that has more than a line of dialog, I create a list of “10 things Character_Name frequently says.” I pair this with a second list – “10 things Character_Name never says.” I story these in the character folder for each character, and keep a copy tacked to the wall where I can read it while I’m writing their scenes.

It sounds fairly minor, but it’s a huge help for me. It’s a visual reminder that my urchin likes to use “…if it’s anything” in his declarative statements, or that my dilettante never uses contractions. I also take care not to handcuff myself to the list – it can be broken for emphasis obviously (a character who never uses profanity suddenly drops the F-Bomb), but even our catch phrases only show up once or twice in a given exchange. The list acts as a guide for me, and helps my characters sound different without making them sound repetitive.

Much of the time I don’t fill it out completely, starting with 5 to 8 of each. This gives me room to expand as the character grows and changes in the course of the writing. Likewise, if it’s a bit character with only a few lines in one or two scenes, it may not get the full 10 at all. Just 5 may suffice–something to help me develop a unique voice for the character.

How about you? Do you have a method for characterization of which you are especially fond? I’d love to hear about it. Drop me a message in the comments.

Plotting, Pantsing and Plontsing

Monday, June 28th, 2010

I dislike flying. There’s an implied lack of control involved and it always makes me terrible nervous to do. Why I’m writing, it’s the same thing – I just can’t fly by the seat of my pants. I know authors who do this, have even met some who swear by it as the only way to write. It’s not for me, though. Instead, I plot. Meticulously, thoroughly, and without remorse. Heck, I even outline my short fiction, just to make certain it follows a logical progression of plot and theme.

There are some who say (and yeah, that’s a straw man – my blog, my logical fallacies) that they love the surprise of just writing and seeing what the characters will do next. If it works for you, then congratulations, but there’s no way I can do that. The amount of time I have available to write is precious, and I can’t afford to waste it on dead-ends and recursive moments that will get ripped out of the final draft. If my story’s going to surprise me, if it’s going to catch me off guard, it will do so during the outlining stage, because once I start writing, I like to know where I’m going.

This isn’t to say I am 100% married to the outline and never deviate – heck in my current Work-In-Progress I ended up rolling two characters together because it added depth to the character and meant I didn’t have to draft scenes creating this secondary character’s ties to the plot. I do stick to it enough, however, that I often write my closing scene first. Once I know where I’m going, I can set my goals towards getting there. In some cases I can even foreshadow language used in the end at the beginning to help bring a sense of closure to the piece.

Is there a middle ground? Certainly. Plontsing, or whatever the portmanteau would be, allows some freedom within the larger structure of the piece. I plonts more with short fiction than long, partly because it’s easier to fix, and partly because my outlines for short fiction tend to be more abstract that for long fiction – on especially short pieces, the outline may only be a few character sketches and a 5-6 line diagram of the basic plot.

In the future, I’ll talk more about my specific method, but this seemed like a good topic to lead into that. Much of how I write comes from the fact that I’m a plotter, rather than a pantser, so we needed to get this out of the way early. How about your? Plotter? Pantser? Or Plontser?