Posts Tagged ‘I hate surprises’

The Con Game (Redux)

Wednesday, July 28th, 2010

Next week is GenCon, the “Best Four Days in Gaming” or so it’s called. I wouldn’t know. For me GenCon is a working con, just as much as World Fantasy or RWA. This year it comes hot on the heels of RWA, so that I barely have time to do laundry before I repack and head out again. It’s a rough turn-around but one that is sadly necessary.

As someone doing media tie-in work, GenCon is a chance for me to interact face-to-face with the people whom I see only as e-mail addresses and twitter feeds the rest of the year. Ideally, I try to arrange time with them before hand, since I know that they are as busy as I am. This is as much a courtesy to myself as it is to them – my order-craving side tends to come out in a convention situation, and I like to know exactly what I am supposed to be doing and when.

There’s plenty of interesting seminars on this year’s writing track as well – for those who were unaware, GenCon hosts a writing symposium in-house that gets bigger year after year.  There are even a few seminars for those who write genre romance, as well as for those doing (or interested in doing) tie-in work. I will end up having plenty to do to keep myself busy over the four days of the con, even if gaming isn’t likely to make an appearance.

For those interested, I’ll be holding down a corner of the Fantasist Enterprises table in the heart of Author’s Avenue. If you’re attending this year’s GenCon, stop by and say howdy!

Plotting, Pantsing and Plontsing

Monday, June 28th, 2010

I dislike flying. There’s an implied lack of control involved and it always makes me terrible nervous to do. Why I’m writing, it’s the same thing – I just can’t fly by the seat of my pants. I know authors who do this, have even met some who swear by it as the only way to write. It’s not for me, though. Instead, I plot. Meticulously, thoroughly, and without remorse. Heck, I even outline my short fiction, just to make certain it follows a logical progression of plot and theme.

There are some who say (and yeah, that’s a straw man – my blog, my logical fallacies) that they love the surprise of just writing and seeing what the characters will do next. If it works for you, then congratulations, but there’s no way I can do that. The amount of time I have available to write is precious, and I can’t afford to waste it on dead-ends and recursive moments that will get ripped out of the final draft. If my story’s going to surprise me, if it’s going to catch me off guard, it will do so during the outlining stage, because once I start writing, I like to know where I’m going.

This isn’t to say I am 100% married to the outline and never deviate – heck in my current Work-In-Progress I ended up rolling two characters together because it added depth to the character and meant I didn’t have to draft scenes creating this secondary character’s ties to the plot. I do stick to it enough, however, that I often write my closing scene first. Once I know where I’m going, I can set my goals towards getting there. In some cases I can even foreshadow language used in the end at the beginning to help bring a sense of closure to the piece.

Is there a middle ground? Certainly. Plontsing, or whatever the portmanteau would be, allows some freedom within the larger structure of the piece. I plonts more with short fiction than long, partly because it’s easier to fix, and partly because my outlines for short fiction tend to be more abstract that for long fiction – on especially short pieces, the outline may only be a few character sketches and a 5-6 line diagram of the basic plot.

In the future, I’ll talk more about my specific method, but this seemed like a good topic to lead into that. Much of how I write comes from the fact that I’m a plotter, rather than a pantser, so we needed to get this out of the way early. How about your? Plotter? Pantser? Or Plontser?